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7 days to die multiplayer blur12/1/2023 ![]() NOW, if the weapon/tool lines had a learn by doing skill that denoted the level of the perks you could get for those weapons/tools, and it ignored stat requirements Then this would be less painful. it now costs well over 5-10 times the perk point to maximize stam use reduction than it used to in a20. ![]() It just costs more period even with a single weapon/tool line to get max stam use reduction with the system in a21 than it did in a20, now multiply that by 5 stats. See why this is a bad change now? It especially hurts single player, well the stat system as a whole kinda screws single player entirely tbh. 5 str was all you needed to max Sex t-rex 8-10 skill points total, compared to now where getting max stam reduction even in one line is over 15 skill points, and thats just for ONE, want more than one in more than one stat? going to cost you another 15+ skill points. Wanna reduce stamina of knives for butchering kills? welp you now need 10 agility and 5/5 knife perk. In a21, its in the weapon/tool line, so you wanna get max stam reduction with wrenches? too bad you gotta take int to 10 now to get 5/5 salvage ops. when Sex t-rex was in str, it affected ALL melee weapons and tools. I'd argue it takes fewer skill points than before, because if I wasn't doing a str build I still had to level up T rex. If you put points in clubs or spears or miner 69 it's basically built in already. I think your confused how "T-Rex" works now. A much, much, more interesting visit to the large POIs.Įdited June 13 by tdevine (see edit history) Put the loot either together, or broken up, IN the POIs, making the player search for and fight for it. Not "cheesing" is not an excuse for bad choices or design. Why would you at TFP think it is reasonable to put the main loot on the roof of these POIs? You can skip 95% of each POI and go right to the main loot. TFP have spent countless hours making these grand buildings with many zombies, rooms, furnishings, atmosphere, etc. ![]() I will use the T5 shotgun factory and hospital as an example. PLEASE, for the love of god, remove the main loot off the roofs, especially tier 4s and 5s. And I said OPTION, so players that do not want this don't have to use it.Ģ. This way, the crafting progression can remain balanced for everyone and the team in question, so the game keeps its challenge. I suggest making it an OPTION so that ONLY the player that looted the magazine can read or use it. It may be worse now, as you can give away your magazines for the right teammate to read. This means that if 3-4 players organize their crafting points, they could be getting and making end game items in less than the first week. This game's crafting is completely balanced for a solo player, but are not adjusted for multiplayer. There has always been a bad balancing factor between playing solo or multiplayer. Hopefully some of you will join in with some great ideas.ġ. I will edit this post as I find or think of more important issues that may make the game better.
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